Career DevelopmentDesign

Project Tutorial: How to Create Clone of Overwatch Game

featured-image-overwatch-game

HighSpeed039 is a renowned Game environment artist from Reute, Germany. His real name is Yan Malinovskiy, and he has worked on popular games such as Forgotten Sector and Orange Cast. With 106 followers on LiveEdu.tv and have five years experience in modeling. HighSpeed039 also loves to share his knowledge.

Overwatch is a extremely popular game. It has grown rapidly in the past one year with over 20 million gamers. The phenomenal growth can be a great example for game developers who are looking for ideas for their game.

The project that she will work on is “How to Create Clone of Overwatch Game.” This project is in TEACHING mode. It is a live and real-world project. This means that you can interact with the streamer and communicate with them directly using chat. Got stuck? Just go ahead and ask her questions.

  • Starting Date: Friday, 24th March 2017
  • Schedule: Weekly 06 pm EET Berlin time on Tuesday, Wednesday, Friday, Saturday

What is the project about?

Have you ever wondered of creating a clone of Overwatch game? If so, then you have come to the right place. With the help of the modern tools, you will be able to create a clone of Overwatch that you can show to your friends and peers! The “Overwatch” clone project will be created with the help of advanced tools such as Maya, Unreal Engine 4, UV Layout, Substance Painter, etc.

You can take the project as a learning experience to build more complex games that are unique in nature. The aim of the project is to teach you game development using UE4 and not making an Overwatch clone. You can, however, take the course if you are interested to know the development process that could have went into creating “Overwatch” game.

For who is the project aimed at?

The project is aimed at learners who are eager to expand their game development skills. To completely enjoy and learn at the same time, the viewer should have a basic understanding of Unreal Engine 4, Maya, UV Layout, Photoshop Quixel, Substance Painter 2, Substance Designer and programming in general. If you are a complete beginner, the course is not for you. You need to meet the basic requirement before you can start with the tutorial.

What will you be able to do after you finish the course?

As mentioned earlier, the course is a wonderful way to explore the game development and how Overwatch clone game can be created. After the course, you will be able to work on your projects and explore new opportunities in the game development market.

The Curriculum

Session 1:

  • Setting-up the Project
  • Setting up the project Basics of 3D modeling Unwrapping

Session 2:

  • Texturing and importing in UE4
  • Unwrapped model texturing Setting-up in UE4 In-game Environment creation

Session 3:

  • Creating a level
  • Modeling & texturing Setting-Up Creating level

Session 4:

  • Blueprints
  • Creating blueprints Animating Gameplay

Game development is one of the best markets right now. It is growing faster than expected and if you are thinking to make into the industry, this is the right time. This course can help you in your path to becoming a game developer.

To watch and learn, you need a LiveEdu Pro subscription. With just the subscription, you will not only be able to learn from this tutorial but also get access to other Premium Project Tutorials.

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About author

I, Dr. Michael J. Garbade is the co-founder of the Education Ecosystem (aka LiveEdu), ex-Amazon, GE, Rebate Networks, Y-combinator. Python, Django, and DevOps Engineer. Serial Entrepreneur. Experienced in raising venture funding. I speak English and German as mother tongues. I have a Masters in Business Administration and Physics, and a Ph.D. in Venture Capital Financing. Currently, I am the Project Lead on the community project -Nationalcoronalvirus Hotline I write subject matter expert technical and business articles in leading blogs like Opensource.com, Dzone.com, Cybrary, Businessinsider, Entrepreneur.com, TechinAsia, Coindesk, and Cointelegraph. I am a frequent speaker and panelist at tech and blockchain conferences around the globe. I serve as a start-up mentor at Axel Springer Accelerator, NY Edtech Accelerator, Seedstars, and Learnlaunch Accelerator. I love hackathons and often serve as a technical judge on hackathon panels.